A true flight combat sim, in every sense of the word. Fight over 50 missions with Chuck Yeager's advice on your side. You can use the mission builder to create your own missions if the history-based missions don't offer enough challenge. Replay modes let you fast forward and rewind through a recorded battle, including a 3-D 'cube' visualization that helps analyze what happened.
This is an amazing flight sim for your PC! Play air combat with old aircrafts against the computer. The controls are very easy and during play you can set a lot of stuff in the menu (using Escape) The most beautiful feature are the g-forces which are shown using the fading the screen in to another color. Go check this one out. A must!
Chuck Yeager Game For Mac Free

Chuck Yeager's Air Combat is a classic modern air combat simulation that set new standard for the genre at the time of its release. Designed by Brent Iverson (LHX Attack Chopper), the game boasts very realistic controls, a large amount of planes, and nearly endless missions that span 3 theatres of operation. Trixter said it well in his thorough review of this seminal classic for MobyGames:
Chuck Yeager's Air Combat is a 1991 combat flight simulator video game by Electronic Arts. Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praise before and after missions. The game is characterized for its balance of an action laden gameplay which focuses on classical dog fights and a simple yet. Aug 31, 2014 Chuck Yeager's Air Combat is a flight combat simulation. Fight over 50 missions with Chuck Yeager's advice on your side. You can use the mission builder to create your own missions if the history.
'CYAC is about air combat, pure and simple. You can quickly design your own missions to fly, or jump into over 50 historically-accurate missions across three war periods (WWII, Korea, and Vietnam), some of which were recounted by Chuck Yeager himself. The handling of the planes is perhaps why CYAC is still played by die-hard sim fans today--it's accurate. Not perfect-down-to-the-last-detail accurate, but most planes just feel right. So 'right', in fact, that your success at achieving certain mission objectives depends on knowing what you plane can and cannot do. (Not only are each plane's specifications listed in the manual, but you can bring up a window with a real-time flight envelope to see how and why your maneuvers are stressing the plane!)
Unlike most celebrity endorsements that are shamelessly used to sell a product, Chuck Yeager worked closely with the designers to make the simulation more accurate. His experience in actually flying all of the planes contributed to how they feel in flight and combat, and also helped design certain aspects of the simulation itself (the addition of clouds, for example, was something Chuck insisted on, since they can be used to a tactical advantage).
Speaking of which, the simulation was very well coded: Brent Iverson's graphics routines are extremely well-optimized. The game is perfectly playable on a 286 with VGA, and is mostly playable on an 8088 if the details settings are turned down. The 3D plane models are simple enough to be drawn quickly, but complex enough that they don't look like flying bricks. In addition, there is a VCR-like replay feature that lets you not only replay several minutes of action and save/load them to/from disk, but you can change the camera angle/zoom/viewpoint. For example, you can switch to the enemy's point of view during playback to see how he snuck up on you!
Finally, the documentation that comes with CYAC is exquisitly detailed, with over 150 pages of full-color plates, quick tutorials on air combat maneuvers, a quick-start that shows you the basics, and a full history of war in the sky. The manual significantly adds to the game's value.
There are only two things wrong with CYAC: weak campaigns, and no multiplayer support. The lack of multiplayer support is a real shame, since not only does CYAC provide a great vehicle (no pun intended) for dogfights, but the Macintosh port does support multiplayer, even over a network! Come on, Brent, what happened?
The bottom line: even today, Chuck Yeager's Air Combat has one of the best 'feels' of any combat sim. Since it runs perfectly on any speed machine, you owe it to yourself to give it a whirl. Let's put it another way: I was not a fan of flight combat simulations until I played Chuck Yeager's Air Combat. I think that says it all.'
How to run this game on modern Windows PC?
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Chuck Yeager Wiki
Chuck Yeager's Air Combat | |
---|---|
Developer(s) | Brent Iverson |
Publisher(s) | Electronic Arts |
Platform(s) | MS-DOS, Macintosh |
Release | 1991 |
Genre(s) | Flight simulator |
Mode(s) | Single player |

Chuck Yeager's Air Combat is a 1991 combat flight simulator video game by Electronic Arts. Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praise before and after missions. The game is characterized for its balance of an action laden gameplay which focuses on classical dog fights and a simple yet realistic flight model.
Chuck Yeager Game For Macbook Pro
The game was initially available for MS-DOS, and later ported to the Macintosh. The latter version is considered superior as its graphical display is at a much higher resolution, multi-player network play is supported, and saved movies may be exported in QuickTime format.
Gameplay[edit]
The game features three modes: Free Flight, which put the user in a selected airplane in a non-hostile environment; Create a Mission, where the user could specify which airplane to pilot against a selected number of AI-driven aircraft of varying levels of difficulty; and Historical Flight, where user could select among three wars to fly in: World War II, Korean, and Vietnam.
All missions are based upon actual missions ranging from strafing attacks of World War II, the open dogfights of modern air warfare, and the combat missions of Vietnam, which included bomber escorts. The name of the actual pilot involved and the outcome of the encounter are told to the player, as a way for the player to judge air combat prowess (though it did not affect the overall scoring). This feature separated the game from other similar games of its time, and influenced future work on later flight simulations. However, large, famous battles in the wars are not included (for example, there are no D-Day, Pearl Harbor, or Battle of Britain missions). For World War II, the missions are based solely on the European Theater of Operations.
Reception[edit]
Computer Gaming World in 1991 said that Chuck Yeager's graphics and flight models impressed a Vietnam War combat pilot, and predicted that it would be 'popular with both flight sim veterans and newcomers'.[1] A survey in the magazine that year of strategy and war games gave it four and a half stars out of five,[2] a 1993 survey in the magazine of wargames gave the game three-plus stars.[3] and a 1994 survey gave the Macintosh version ('a few minor improvements') four stars out of five.[4] In 1994, the magazine stated that Hellcats Over the Pacific and F/A-18 Hornet had better graphics on the Macintosh but Chuck Yeager's flying was more realistic, despite the lack of a rudder. The magazine concluded that it 'is worth a test flight, especially for we Mac-types who must live on a thin diet of top-flight games'.[5] In 1996, the magazine ranked it as the 35th best PC game of all time.[6]
In 1994, PC Gamer US named Air Combat the 9th best computer game ever. The editors wrote, 'It may not have the most realistic flight models in the world, and the plane and ground graphics show their age, but there's no denying that Chuck Yeager's Air Combat succeeds wildly where it counts most — in creating a realistic sense of flight.'[7] That same year, PC Gamer UK named it the 47th best computer game of all time, writing that it 'offers the perfect hour or two of dogfighting.'[8]
In 1998, PC Gamer declared it the 23rd-best computer game ever released, and the editors called it 'classic' and a 'golden oldie'.[9]
References[edit]
- ^Sipe, Russell (July 1991). 'When do Seven Gs Only Cost $59.95? When It's...'Computer Gaming World. p. 16. Retrieved 18 November 2013.
- ^Brooks, M. Evan (November 1991). 'Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography'. Computer Gaming World. p. 138. Retrieved 18 November 2013.
- ^Brooks, M. Evan (September 1993). 'Brooks' Book of Wargames: 1900-1950, A-P'. Computer Gaming World. p. 118. Retrieved 30 July 2014.
- ^Brooks, M. Evan (January 1994). 'War In Our Time / A Survey Of Wargames From 1950-2000'. Computer Gaming World. pp. 194–212.
- ^Breen, Christopher (January 1994). 'The General's New Playground'. Computer Gaming World. pp. 82, 84, 86.
- ^'150 Best Games of All Time'. Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.
- ^Staff (August 1994). 'PC Gamer Top 40: The Best Games of All Time'. PC Gamer US (3): 32–42.
- ^Staff (April 1994). 'The PC Gamer Top 50 PC Games of All Time'. PC Gamer UK (5): 43–56.
- ^The PC Gamer Editors (October 1998). 'The 50 Best Games Ever'. PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.
External links[edit]
- Chuck Yeager's Air Combat at MobyGames
- Chuck Yeager's Air Combat can be played for free in the browser at the Internet Archive