Capitalism Simulation Game For Mac

  

Capitalism II will run on modern versions of Microsoft Windows whereas the previous versions would not. Capitalism II has also been ported to Mac OS X by Virtual Programming. A new expanded version of Capitalism II, called Capitalism Lab, was released on December 14, 2012. Capitalism is a video game published in 1995 on DOS by Interactive Magic, Inc. It's a strategy and simulation game, set in a managerial, real-time and stock exchange themes, and was also released on Mac. Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include Industry Giant, Entrepreneur and The Corporate Machine. Capitalism may be the first successful business simulation game.

  1. Capitalism Game Online
Capitalism II
Developer(s)Enlight
Publisher(s)Ubisoft
Designer(s)Trevor Chan
Platform(s)Microsoft Windows, Mac OS X
Release
Genre(s)Business simulation
Mode(s)Single player, Multiplayer

Capitalism II is the sequel to the business simulationvideo gameCapitalism. It was created by Enlight and published by Ubisoft in 2001.

Capitalism II in-game.

The player creates and controls a business empire. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world, including marketing, manufacturing, purchasing, importing and retailing. It has two new campaigns (Capitalist Campaign and Entrepreneur Campaign) plus an in-depth tutorial.

The gameplay is very similar to the original version. One noticeable difference from Capitalism I is that there are fewer products derived from agricultural resources.

Capitalism II will run on modern versions of Microsoft Windows whereas the previous versions would not.

Capitalism II has also been ported to Mac OS X by Virtual Programming.

A new expanded version of Capitalism II, called Capitalism Lab, was released on December 14, 2012.[1]Capitalism Lab has many new features, improvements and a new concept of challenge games.[2]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic82/100[3]
Review scores
PublicationScore
CGM[4]
CGW[5]
GameSpot8.5/10[6]
GameSpy83%[7]
GameZone8/10[8]
IGN9/10[9]
Jeuxvideo.com14/20[10]
PC Gamer (UK)80%[11]
PC Gamer (US)80%[12]
PC Zone52%[13]

The game received 'favorable' reviews according to the review aggregation website Metacritic.[3]

References[edit]

  1. ^'Capitalism Lab has been officially released!'. Capitalism II and Capitalism Lab Forum. Enlight Software. December 14, 2012. Retrieved April 5, 2019.
  2. ^https://www.capitalismlab.com/
  3. ^ ab'Capitalism II for PC Reviews'. Metacritic. CBS Interactive. Retrieved April 5, 2019.
  4. ^Lackey, Jeff (April 17, 2002). 'Capitalism II'. Computer Games Magazine. theGlobe.com. Archived from the original on August 7, 2004.
  5. ^Geryk, Bruce (May 2002). 'Capitalism II'(PDF). Computer Gaming World. No. 214. Ziff Davis. p. 86. Retrieved April 5, 2019.
  6. ^Parker, Sam (December 19, 2001). 'Capitalism II Review [date mislabeled as 'May 17, 2006']'. GameSpot. CBS Interactive. Retrieved April 5, 2019.
  7. ^Wessel, Craig (January 20, 2002). 'Capitalism II'. GameSpy. IGN Entertainment. Archived from the original on February 4, 2005. Retrieved April 5, 2019.
  8. ^Suzi Sez (February 22, 2002). 'Capitalism II - PC - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved April 5, 2019.
  9. ^Bates, Jason (January 16, 2002). 'Trevor Chan's Capitalism II'. IGN. Ziff Davis. Retrieved April 5, 2019.
  10. ^Romendil (February 28, 2002). 'Test: Capitalism 2'. Jeuxvideo.com (in French). Webedia. Retrieved April 5, 2019.
  11. ^'Capitalism II'. PC Gamer UK. Future plc. 2002.
  12. ^Brenesal, Barry (April 2002). 'Capitalism II'. PC Gamer. Vol. 9 no. 4. Future US. p. 80. Archived from the original on February 3, 2008.
  13. ^O'Hagan, Steve (April 2, 2002). 'Captialism 2 Review'. PC Zone. Future plc. Archived from the original on July 26, 2010.

External links[edit]

  • Capitalism II at MobyGames


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Capitalism_II&oldid=940842901'
Capitalism
Developer(s)Enlight
Publisher(s)Interactive Magic
Designer(s)Trevor Chan
Platform(s)Mac OS, MS-DOS
ReleaseOctober 31, 1995[citation needed]
January 1, 1996 (Capitalism Plus)
2001 (Capitalism II)[citation needed]
Genre(s)Business simulation
Mode(s)Single player
Capitalism Simulation Game For Mac

Capitalism is a business simulationvideo game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.

Capitalism 2 game

The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.

A more advanced version was developed and released as Capitalism Plus on January 1, 1996, featuring world maps, more products and enhanced management capabilities which was published by Brøderbund. A sequel was released entitled Capitalism II in 2001. An expanded version of Capitalism II, called Capitalism Lab, was released December 14, 2012.[1]

Gameplay[edit]

Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.

The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories.

The player can also choose to run research and development (R&D) operations as either their sole business or alongside running other operations such as department stores and factories. R&D ultimately improves the player's product quality by increasing technology gain. R&D for any product can last from 6 months to 10 years in the game, with the technology gain being higher when the R&D duration is increased. New products can also be produced using R&D.

Scenarios[edit]

The scenario screen enables players to choose a scenario to play.

Capitalism includes seventeen scenarios with pre-made situations and businesses and a certain goal. The scenarios are generally more difficult to succeed in that competitors often have the starting advantage. Each scenario has a different goal and different environment and competitor situation. For example, the Alternative Challenge scenario restricts the market to two cities while in 'D' for Diversification the player must manage a profitable broad-based corporation and manage a large number of firms at the same time.

Some of the scenarios require the player to dominate a particular market in terms of market share. For example, Food Dominance sets a goal of dominating the food industry within 50 years while earning an annual operating profit of no less than $20 million. In Fortress of the Beverage King, the player must dethrone the Beverage King 'James Zandman' as the dominator of the beverage industry within 50 years.

Most scenario games disable the stock market option in an attempt to make the player focus on completing the scenario goals. The initial capital given in each scenario depends on the difficulty of the goals set. Each time a player successfully completes a scenario within the time limit set and with all goals reached, they will receive a bonus score and be added to the 'Hall of Fame' list.

Other features[edit]

Capitalism includes many different features designed to reduce effort and save time in basic gameplay. From the main menu, players can use 'Quick Start' to choose from eight instructional games to learn about retailing, market analysis, farming, manufacturing, branding and advertising, research and development, raw material production and the stock market. These lessons are included in the game to introduce a new player to the concepts and basic gameplay.[2]

Another feature of Capitalism is the layout plan library, which can store layout plans for all types of buildings available in the game. It enables the player to save previously used layout plans into a library as a record and then apply them to buildings to save time rather than creating new layout plans. Layout plans can be replaced, added, deleted or sorted.[3]

Capitalism Plus[edit]

Capitalism Plus retail box cover.

A more advanced version of the original Capitalism was developed and released as Capitalism Plus on Jan 1, 1996 and published by Brøderbund for Windows 95 only. It added world maps, more products and enhanced management capabilities to the game in addition to improved SVGA graphics, more markets to dominate and random events including riots, disease and technology breakthroughs. With Capitalism Plus, a map and scenario editor program was also added enabling players to configure products, industries, goals and other items.[4] Capitalism Plus is compatible with Windows XP and Windows Vista.[5]

Reception[edit]

Reception
Review scores
PublicationScore
Next Generation[6]
MacUser[7]
Computer Game Review87/86/87[8]

Capitalism and its Capitalism PlusSKU together sold 150,000 copies by 2000.[9]

Shortly after the release of Capitalism in 1995, a review in Next Generation commented, 'The game is complex, but don't let the novel-sized manual fool you. It may be daunting at first, but this is one of those sims that you'll play for hours without even noticing.' The reviewer scored it four out of five stars.[6]Capitalism also made appearances on The Discovery Channel,[citation needed] and CNBC-TV Cable.[citation needed]

In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, 'Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation.' [10]

On October 21, 1996, BusinessWeek reviewed Capitalism, saying:[11]

Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage. With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors — competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative — gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.

In 2000, Computer Gaming World named Capitalism among the fifteen most difficult games ever, saying: '[Capitalism is] so complicated it should come with a free MBA in every box.[citation needed]' The magazine has also praised the game as highly enjoyable and addictive.[citation needed]

PC Gamer nominated Capitalism as the best simulation of 1995, although it lost to Apache.[12]

Notes[edit]

  1. ^http://www.capitalismlab.com/
  2. ^Capitalism Plus Manual, page 20. Chapter 2
  3. ^Capitalism Plus Manual, page 65. Chapter 6
  4. ^Yahoo! Games - Capitalism Plus Review
  5. ^GOG
  6. ^ ab'Capitalism'. Next Generation. No. 13. Imagine Media. January 1996. pp. 159, 163.
  7. ^Loyola, Roman (April 1997). 'The Game Room'. MacUser. Archived from the original on 2000-06-04. Retrieved 2018-11-19.
  8. ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos. 'Supply & Demand'. Computer Game Review. Archived from the original on December 21, 1996. Retrieved June 22, 2019.CS1 maint: uses authors parameter (link)
  9. ^Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 396. ISBN1566869870.
  10. ^Enlight - Timeline; 1995, 1996
  11. ^Amazon.com, Capitalism Plus Reviews - BusinessWeek, October 21, 1996 (original source: BusinessWeek, abstracted from capalive.com)
  12. ^Editors of PC Gamer (March 1996). 'The Year's Best Games'. PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.CS1 maint: extra text: authors list (link)

References[edit]

  • Capitalism User Manual (Was included in original retail copy of Capitalism)
  • Capitalism Plus Manual

External links[edit]

  • Capitalism at GameSpot
  • Capitalism at MobyGames
  • Capitalism Plus at MobyGames

Capitalism Game Online

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Capitalism_(video_game)&oldid=940842898'